Target: All allies in burst
Effect: All allies may spend a point of stamina to go up one step on the condition track.
AKA: Cleric, Emergency Medical Technician, Priest
Role: Leader HP: 2 + Vitality Defense: +1 to Fortitude Attack Skills: (Choose your primary)
|
Stamina: 6 + Vitality Trained Skills:
|
The Medic is a versitile leader, able to speed recovery or boost the capabilities of thier comrades.
Arcane Medics use mana, the aether, or other forms of magic to knit flesh and bone back together. This allows them to keep a distance. This allows them to act as a secondary controller. An Arcane Medic adds the ‘Arcane’ keyword to their attack powers.
Divine Medics call upon the celestial beings, or thier own willpower to support thier comrades. Such righteousness makes them tend toward strikers as thier secondary role. A Divine Medic adds the ‘Divine’ keyword to thier attack powers.
Technology Medics favor scientific medicine. They do not need any additional help other than the tools and know-how they have at hand. However, this means they need to generally be near thier target to help them. Technology medics tend to be secondary defenders for this reason.
Focus: One per turn, choose an ally. Some powers will do something more powerful if you involve your focused ally in some way.
A Medic works best when they focus thier attention on a single patient. Powers that have the ‘Focus’ keyword take advantage of this, either targeting your focus, or granting a more powerful effect if your focus is included.
Target: All allies in burst
Effect: All allies may spend a point of stamina to go up one step on the condition track.
Target: Focus
Effect: Choose an amount between 1 and your stamina inclusively. You lose that much stamina, and your target gains that much stamina. Your target cannot gain more than thier maximum stamina.
Target: Focus
Effect: Target chooses an amount between 0 and thier stamina inclusively. They lose that much stamina and you gain that much stamina. You may gain more than your maximum stamina this way. Excess stamina is lost during a short rest.
Target: One ally
Effect: Target becomes your Focus.
Target: One Creature
Attack: Power Source vs Reflex
Hit: Weapon + Ability +
Hit: The ally gains soak vs all 2 instead.
Hit (Technology): The also gains soak vs weapon 2 until the end of your next turn.
Hit (Arcane): The also gains soak vs fire 2 until the end of your next turn.
Hit (Divine): The also gains soak vs unholy 2, or soak vs holy 2 until the end of your next turn.
Hit (Arcane): You may teleport up to 3 squares.
Hit (Guile): You may shift up to 5 squares.
Hit: You may set your focus to the ally you granted the soak.
Keywords: This power gains the ‘Focus’ keyword.
Target: Your Focus
Effect: Until the end of your next turn, as long as you are adjacent to your focus, your focus gains a
Effect: Your focus may make a basic ranged or basic melee attack as a free action.
Range: Close burst 3
Recharge: Automatically when your focus spends a stamina while you are adjacent to them.
Target: One creature adjacent to your focus.
Attack: Power Source vs Reflex
Hit: 2 weapon + 2 Abilty + successes damage.
Effect: Your focus may spend 1 stamina to all the way back up on the condition track.
Effect: Your focus recharges a single encounter power for free.
Effect: Your focus cannot be staggered until the end of your next turn.
Effect: Your focus may stand up as a free action.