AKA: Monk, Paladin, Zen Warrior, Body Guard
Role: Striker Threshold: 1 + Vitality Defense: +1 to Reflex Power Sources: (Choose your primary)
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Arcane (Intellect)
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Divine (Wisdom)
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Melee Weapons (Agility)
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Stamina: 6 + Vitality Trained Skills:
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Athletics, Endurance
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Pick 3: Aracan, Discipline, Divinity, Insight, Lore, Medicine, Nature, Stealth, Thievery
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Description
Class Mechanic
Forms: Your at-wills will either require you be in a certain form, or put you into a specific form (never both). Currently the forms are ‘Solem Ocelot’, a defensive form, and ‘Rabid Badger’, and offensive form. Encounters and Dailies can do whatever they want with the stances.
Power Sources
All martial artists pull from a pool that hones thier bodies into presice instruments. The source of this refiniment can be from the Aether, Celestrial, or Meditation.
Arcane
Drawing from the fabric of the universe, Arcane Martial Artists favor going on the offensive and controlling groups of foes. Powers with the ‘Martial’ keyword also gain the ‘Arcane’ keyword.
Divine
Bound to a cause greater than themselves, Divine Marital Artists are fluid fighters. Then tend to take a secondary leader role. Powers with the ‘Martial’ keyword also gain the ‘Divine’ keyword.
Melee Weapons
Martial Artists specializing in Melee Weapons prefer a more guarded style, allowing them to take a secondary defender role. Powers with the ‘Martial’ keyword also gain the ‘weapon’ keyword.
Powers
Class Feature
Initial form Setter Encounter Class Feature
Some powers need a specific form, so this lets you set one at the start of an encounter.
Incidental Form Personal
Trigger: You roll initiative.
Effect: Choose a form: “Solem Ocelot” or “Rabid Badger”. You are in that form.
Goto a form Encounter Class Feature
Flavor.
Action Form Personal
Effect: Choose a form: “Solem Ocelot” or “Rabid Badger”. You are in that form.
At-Will
Some flavor goes here. Huzzah!
Action Form, Martial Close Burst 1
Target: All creatures in burst
Effect: You enter the form of ‘Rabid Badger’.
Target:
You may an ally from the targets.
Target:
You may exclude an additional ally from the targets.
Hit (Rabid Badger):
In addition to the usual damage, you deal an additional 2.
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1
Attack: Arcane vs Fortitude
Hit: Intellect + 2 + damage.
Effect: You enter the form of the ‘Rabid Badger’.
Hit (Rabid Badger):
Increase the damage dealt by 1.
Special (Rabid Badger):
Treat the target’s threshold as though it was 1 less.
Hit (Rabid Badger):
An enemy adjacent to the target is staggered.
Scorpian’s Special At-Will Attack
Some flavor goes here. Huzzah!
Action Form, Martial Range 5
Attack: Divine vs Willpower
Hit: Wisdom + damage, and you pull the target 1 square.
Effect: You enter the form of the ‘Solem Ocelot’.
Hit (Solem Ocelot):
You are no longer staggered.
Hit:
Ignore the original hit text. Pull the target 1 square. Deal Wisdom + damage. If the target was pulled adjacent to you, deal an additional 2 damage.
Hit:
Instead of pulling the taget, you may slide the target.
I got you, bro At-Will Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1
Hit: Wisdom + damage. An ally adjacent to the target gains soak 2 vs weapon until the end of your next turn.
Effect: You enter the form of the ‘Solem Ocelot’.
Hit:
The ally gains soak 2 vs all instead.
Hit (Solem Ocelot):
You gain soak 2 vs all until the end of your next turn.
Hit:
An additional ally adjacent to the target also gains soak.
Eager to Hurt Them At-Will Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee Weapon
Attack: Melee Weapons vs Reflex, if you are in the form ‘Solem Ocelot’, you gain a to the attack.
Hit: Agility + 1 + damage.
Effect: You enter the form of the ‘Rabid Badger’.
Hit:
Increase the damage dealt by 1.
Special:
You may use this in place of a basic melee attack.
Attack:
If you are in the form ‘Solem Ocelot’, you gain an additional .
Not so Eager Now At-Will Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melees Weapon
Attack: Melee Weapons vs Reflex. If you are in the form ‘Rabid Badger’, you gain a to the attack.
Hit: Agility + damage. You gain soak 2 vs weapon until the end of your next turn.
Effect: You enter the form of ‘Solem Ocelot’.
Hit:
The soak is instead soak 1 vs all.
Special:
You may use this power in place of a basic attack.
Attack:
If you are in the form ‘Rabid Badger’, you gain an additional to the attack.
Encounter
Very Slap Happy Encounter Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1
Attack: (Arcane, Divine, or Melee Weapons) vs Reflex
Hit: 2 Ability + damage. If you were in the the form ‘Rabid Badger’, you deal an additional 2 damage.
Special:
This power has the ‘Weapon’ keyword if it did not already.
Hit:
Deal an additional 3 Weapon damage.
Hit:
You deal an additional 2 damage.
Reactive Slap Encounter Attack
Some flavor goes here. Huzzah!
Retaliate Form, Martial Melee 1
Requirement: You must be in the form of ‘Solem Ocelot’.
Trigger: You are hit by an attack from an adjacent creature.
Target: The attacking creature.
Attack: (Arcane, Divine, or Melee Weapons) vs Reflex
Effect:
If you were in the form ‘Solem Ocelot’, you gain soak 2 vs the triggering attack.
Special:
You may use this in place of the basic attack of a basic retaliate.
Pouncing Strike Encounter Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1
Effect: If you are in the form ‘Rabid Badger’, you may move up to half your speed before the attack.
Attack: (Arcane, Divine, or Melee Weapons) vs Reflex
Hit: Ability + 2 + damage.
Effect: If you are in the form ‘Solem Ocelot’, you may shift up to 2 squares.
Hit:
If you are in the form ‘Rabid Badger’, the target gains vulnerability 2 vs all until the end of your next turn.
Hit:
If you are in the form ‘Solem Ocelot’, you gain soak 2 vs all until the end of your next turn.
Freedom Boing Encounter Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1
Attack: (Arcane, Divine, or Melee Weapons) vs Reflex
Effect: If you are in the form ‘Solem Ocelot’, you may teleport to a square adjacent to the target.
Special:
The power loses the ‘Arcane’ and ‘Divine’ keywords, but gains the ‘Weapon’ keyword. It deals Weapon + 1 damage on a hit.
Effect:
If you are in the form ‘Solem Ocelot’, you may instead teleport up to half your speed. You then enter the form ‘Rabid Badger’.
Recharge:
Automatically if you are immobilized or restrained while in the form ‘Solem Ocelot’.
Power Slap Encounter Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1
Requirement: You must be in the form ‘Rabid Badger’.
Attack: (Arcane, Divine, or Melee Weapons) vs Reflex
Special:
The power loses the ‘Arcane’ and ‘Divine’ keywords, but gains the ‘Weapon’ keyword. It deals Weapon + 1 damage on a hit.
Requirement:
You do not need to be be in any specific form.
Recharge:
Automatically if have an uncanceled on an attack while in the form ‘Rabid Badger’.
Into the Dust Pan Encounter Attack
Some flavor goes here. Huzzah!
Retaliate Retaliation Personal
Trigger: You are immobilized, Slowed, or Restrained.
Effect: You are not immobilized, slowed, or restrained.
Target:
The creature that caused you to be slowed, immobilized, or restrained.
Hit (Rabid Badger):
Ability + damage.
Effect (Solem Ocelot):
You may shift 1 square.
Recharge:
Automatically if are Immobilized, slowed, or restrained while in the form ‘Solem Ocelot’.
Daily
Powerful Fist Or Kick Daily Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1
Attack: (Arcane, Divine, or Melee Weapons) vs Reflex
Hit: 3 Ability + damage. If you were in the the form ‘Rabid Badger’, you deal an additional Ability damage.
Special:
This power has the ‘Weapon’ keyword if it did not already.
Hit:
Deal an additional 3 Weapon damage.
Hit:
Each enemy adjacent to the target is staggered.
Hit (Solem Ocelot):
You and each ally adjacent to you gain soak Ability vs all until the end of your next turn.
Slap Slap Slap Daily Attack
Some flavor goes here. Huzzah!
Action Form, Martial, Weapon Melee weapon
Target: Up to 3 creatures
Attack: (Divine or Melee Weapons) vs Reflex
Hit: 2 Weapon + 2 Ability + damage. If you were in the the form ‘Rabid Badger’, you deal an additional 2 damage.
Effect:
While you are in the form ‘Rabid Badger’, when you hit with an at-will, you may stagger a creature next to a single creature you hit.
Target:
Up to 5 creatures instead of up to 3.
Teleport-Slap! Daily Attack
Some flavor goes here. Huzzah!
Retaliate Form, Martial Melee 1
Trigger: You are hit by an attack while you are in the form ‘Solem Ocelot’
Target: The attacking creature.
Attack: (Arcane or Divine) vs Willpower.
Hit: 2 Ability + damage and you teleport to a square adjancent to the target.
Effect:
While you are in the form ‘Solem Ocelot’, when you are hit by an attack, you may teleport adjacent to the attacking creature. You may only do this once per round.
Trigger:
There is no form limitation on the trigger.
Thunderous Slap! Daily Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee Weapon
Attack: Melee Weapons vs Fortitude.
Hit: 2 Weapon + 2 Ability + damage. If you are in the form ‘Rabid Badger’, the target is slowed (save ends). If you are in the form ‘Solem Ocelot’, you create an aura 1 around you; enemies in the aura are in difficult terrain. The aura lasts until you change forms.
Miss: Weapon + damage. If you are in the form ‘Rabid Badger’, the target is slowed until the end of your next turn. If you are in the form ‘Solem Ocelot’, you create an aura 1 around you; enemies in the aura are in difficult terrain. The aura lasts until the end of your next turn.
Effect:
Until the end of the encounter, while you are in the form ‘Rabpid Badger’, if an enemy starts thier turn next to you, they are slowed until the end of their next turn.
Effect:
Until the end of the encounter, while you are in the form ‘Solem Ocelot’, you have an aura 1. Enemies in the aura are in difficult terrain.
Effect:
You ignore difficult terrain untiil the end of the encounter.
Deathly Slap! Daily Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1
Requirement: You must be in the form ‘Rabid Badger’.
Attack: (Arcane, Divine, or Melee Weapons) vs Fortitude.
Miss: 2 Ability + damage.
Hit:
Target has ongoing bleeding (save ends).
Miss:
Target has ongoing bleeding until the end of your next turn.
Staggery Power Slap! Daily Attack
Some flavor goes here. Huzzah!
Action Form, Martial Close Burst 1
Target: All enemies in burst
Attack: (Arcane, Divine, or Melee Weapons) vs Fortitude.
Effect:
Until the end of the encounter, if you end your turn in the form ‘Solem Ocelot’ and did not begin you turn in that form, you are no longer staggered.
Keywords:
This power loses the ‘Arcane’ and ‘Divine’ keywords, but gains the ‘Weapon’ keyword.
Hit:
Deal an additional 2 Weapon damage.
Miss:
Deal an additional Weapon damage.
Hit:
The target is stunned (save ends).
MIss:
The target is dazed (save ends).