AKA: Barbarian, Thug, Rager, Tweaker
Role: Striker Threshold: 1 + Vitality Defense: +1 to Fortitude Power Source: (Choose your primary)
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Hatred (Brawn)
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Sadism (Agility)
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Drugs (Vitality)
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Stamina: 7 + Vitality Trained Skills:
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Athletics, Intimidate
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Pick 3: Endurance, Deception, Driving, Insight, Streetwise
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Description
“No two brawlers ever look the same. Sometimes, they look like your average muscle; you think you can take them right up until they start frothing at the mouth and ripping off a table leg to bash your skull in. What’s worse are those damned tweakers; those guys can look scrawny as hell and then bam they shoot up and you’ve got some dude using your head as a goddamn pinnata with nothing but his fists. Look, the point I’m trying to make is this: if you know some dude’s a brawler, you’re better off keeping your distance; those crazy fucks are lethal up close.”
Brawlers are up close combatants that trade tactics for raw power. They feed off of rage, using it to do devastating attacks against a single opponent. They can get their power from several different sources; some use drugs to induce their rage, others channel a deep rooted hatred.
Power Sources
Brawlers can use several sources of power: Hatred, Sadism, and Drugs.
Hatred
Brawlers that channel their hatred prefer fighting with their bare hands; striking without consideration for anything but inflicting the maximum amount of damage agains the target of their hareted.
Sadism
Sadistic brawlers favor melee weapons, as they allow them to inflict maximum pain with precision. They, like all brawlers, still have little concern for themselves.
Drugs
Brawlers that rely on drugs to induce their rage are some of the most chaotic of all Brawlers. They frequenty trade their own health for massive damage.
Class Mechanic
Rage: While ‘raging’, you grant combat advantage. Getting into a rage is done through use of a power; rages are then consumed by other powers. Rages automatically end at the end of an encounter, or unconsciousness.
The Brawler’s class mechanic is all about managing “rage”. Some powers will put you in a rage; several of these will have a recharge so there’s a chance you can use them more than once in an encounter. Regardless, while your character is considered “raging”, you will grant combat advantage to all enemies. You can not drop rage without a power that explicitly says so, or ending the encounter.
The advantage rage gives you comes in the form of other powers. Some will have “Expend Rage” sections; these powers allow you to end your rage to add an additional effect. (Note: You decide to end your rage and apply the effect after determining if the power hit.) Other powers will have the requirement “must currently be in a rage”. These powers do not consume your rage, however you can only use them while in a rage.
Powers
At Wills
Sucker Punch At-Will Attack
Your enemy is taken aback by your furious, sudden blow.
Action Rage Melee: 1
Attack: Hatred vs Fortitude
Expend Rage: On a successful hit, you may expend your rage to daze your target until the end of your next turn.
Expend Rage:
The target is also slowed, save ends.
Expend Rage:
The target is stunned instead of dazed.
Expend Rage:
The target also falls prone at the start of his next turn.
With thunderous force, you strike your enemy, forcing him to stagger backwards, leaving him open for your allies.
Action Rage Melee: 1
Expend Rage: On a successful hit, you may expend your rage and the target grants combat advantage until the start of it’s next turn.
Hit:
The target is also pushed 1 square.
Expend Rage:
The target now grants combat advantag save ends.
Effect:
You may shift 1 square before or after the attack.
Wild Slash At-Will Attack
Lashing out furiously at your opponent, you put him off balance, and set him up for your next attack.
Action Rage, Weapon Melee: Weapon
Hit: Melee weapon + Agility + damage.
Expend Rage: On a successful hit, you may expend your rage to gain a on your next attack against the target.
Expend Rage:
The target also grants combat advantage, save ends.
Expend Rage:
The target immediately grants retaliate actions to any of your adjacent allies, instead of granting a bonus to your next attack.
Ferocious Shiv At-Will Attack
Noticing an opening, you stab your opponent deeply, leaving a bleeding wound in his side.
Action Rage, Weapon Melee: 1
Attack: Sadism vs Fortitude
Hit: Melee weapon + Agility + damage.
Expend Rage: On a successful hit, you may expend your rage and the opponent takes ongoing 1 damage, save ends.
Hit:
You may swap places with the target.
Expend Rage:
Deals ongoing Brawn damage, instead of ongoing 1.
Expend Rage:
The target is now also weakened, save ends.
Expend Rage:
The target also moves one step down the condition track.
Body Check At-Will Attack
With a violent burst of speed, you slam into your opponents, shoving them backward.
Action Rage Melee: 1
Expend Rage: On a successful hit, you may expend your rage to push the target 1 square.
Expend Rage:
The target and all enemies adjacent to it are pushed 1 square.
Expend Rage:
The target is also knocked prone.
Effect:
You may shift 2 squares.
With a vicious yell, you slam your skull into your opponent, aggravating his other injuries.
Action Rage Melee: 1
Attack: Drugs vs Fortitude
Expend Rage: On a successful hit, you may expend your rage to move the target one step down the condition track.
Hit:
The target is also dazed till the end of your next turn.
Expend Rage:
The target is also knocked prone.
Expend Rage:
Deals additional Brawn damage.
Encounter
Dirty Hit Encounter Attack
Taking advantage of your enemy’s weakness, your hit him right where it hurts.
Action Rage Melee: 1
Recharge: Two points of stamina.
Attack: Hatred vs Fortitude
Hit: Brawn + damage. If the target has surged, the attack also deals your Vitality damage.
Effect: You enter a rage.
Hit:
If the target has surged, they are also dazed till the end of their next turn.
Hit:
The target grants combat advantage until the end of his next turn.
Hit:
If the target has surged, they also take ongoing (bleeding), save ends.
Single-minded Strike Encounter Attack
You swing as hard as you can, with no regard for your tactical position.
Action Rage Melee: 1
Recharge: Two points of stamina.
Attack: Hatred vs Fortitude
Effect: Until the start of your next turn, any attacker gains to attack rolls against you, and you enter a rage.
Hit:
The target moves one step down the condition track.
Miss:
The target takes half damage, and is pushed 1 square.
Effect:
In addition to the base effect, you may recharge one other encounter. You are immobilized until the end of your next turn.
Colossal Hew Encounter Attack
Surrounded, you lift your sword over your head and in one mighty swing, cut down your enemies.
Action Rage, Weapon Close burst: 1
Recharge: Two points of stamina.
Target: Each enemy in burst you can see
Hit: Weapon + Agility + , +1 damage for each enemy in burst.
Effect: You enter a rage.
Miss:
The target is dazed till the end of your next turn.
Miss:
The target is pushed 1 square.
Special:
You may choose to provoke retaliate attacks when you make this attack. If you do so, you gain to the attack, and +1 damage for each enemy that attacks you.
Devistating Strike Encounter Attack
A critical blow to the head ensures that this strike is the last thing your foe will remember… even if he survives.
Action Rage, Weapon Melee: Weapon
Recharge: Three points of stamina.
Hit: Weapon + Agility + damage.
Effect: You enter a rage.
Recharge:
Two points of stamina.
Hit:
The attack deals an additional 3 damage.
Effect:
Whenever the target shifts or makes an attack roll against you before the end of your next turn, you can make an retaliation attack against it.
Provoked Rage Encounter Attack
Your enemy made the mistake of inciting your deadly rage, a mistake he will not repeat.
Action Rage Close burst: 1
Recharge: Two points of stamina.
Attack: Drugs vs Fortitude
Hit: Vitality + damage and the target is stunned, save ends.
Effect: You enter a rage.
Hit:
All other adjacent enemies grant combat advantage until the start of your next turn.
Effect:
The target immediately grants retaliate actions to any of your adjacent allies.
Threatening Roar Encounter Attack
Your rage boils over and you release a deafening roar, freezing your enemies with fear.
Action Rage Close blast: 3
Recharge: Two points of stamina.
Attack: Drugs vs Willpower
Hit: Vitality + damage and the target grants combat advantage until the start of it’s next turn.
Effect: You enter a rage.
Special:
You may spend one point of stamina to target an additional target in the blast.
Hit:
The target is also stunned, save ends.
Effect:
All allies can make an immediate basic attack as an Incidental.
Daily
Unrelenting Assault Daily Attack
Once you enter your onslaught, nothing can take you down until every foe falls before you. They more they strike at you, the harder your blows become.
Action Rage, Reliable Melee: 1
Attack:
Hatred vs Fortitude
Hit:
Brawn + damage. The target is pushed a number of squares equal to your Brawn.
Effect: You enter a rage. Until the rage ends, You deal +1 damage for each step you are down on the condition track.
Hit:
The target is slid, instead of pushed.
Expend Rage:
You may use this power to expend rage, instead of entering one. If you do, all creatures in a Close burst 3 are stunned, save ends.
Effect:
Until the rage ends, if you are staggered and delt damage, you may immediately spend a point of stamina to keep from dropping one step on the condition track.
Hammer Spammer Daily Attack
With your mighty hammer, your blows become fast and furious, knocking your foes aside as though they were feathers.
Action Rage, Weapon Melee: 1
Attack:
Brawl vs Fortitude
Hit:
Weapon + Brawn + damage.
Effect: You enter a rage. Until the rage ends, every time you hit with an At-Will, you knock them prone.
Target:
All creatures in a Close blast 3.
Effect:
You may make a Retaliate action when the target stands up, if you are in range.
Effect:
While in the rage, the first time you would be knocked prone, you may choose to be pushed 1 square instead.
Unyielding Whirlwind Daily Attack
Your rage has become like that of a ferocious storm, keeping your foes at bay, while you and your allies strike at their weakness.
Action Rage, Reliable Melee: Weapon
Hit:
Weapon + Agility + damage. The target is slowed, save ends.
Effect: You enter a rage. Until the rage ends, any enemy that starts its turn next to you grants combat advantage to you and your allies until the end of it’s next turn.
Target:
You may target all enemies in a Close burst 1.
Hit:
Deals Brawn additional damage.
Effect:
Until the rage ends, you gain an additional 2 soak.
Tide of Blades Daily Attack
Your weapons become a blur, slicing and dicing at anyone foolish enough to come in arm’s reach.
Action Rage Melee: Weapon
Hit:
Weapon + Agility + damage.
Effect: You enter a rage. Until the rage ends, any enemy that starts his turn next to you is staggered.
Target:
All creatures in burst.
Effect:
While in the rage, any enemy that starts his turn next to you and is already staggered they move down one on the condition track.
Special:
You may use this in place of the basic Retaliate power.
Your mind becomes a kind of focused blur, overcoming the setbacks of your grievous injuries in order to fight on.
Action Rage Melee: 1
Hit:
Vitality + damage and you may shift one square.
Effect: You enter a rage. Until the rage ends, your recieve the effect of the previous step on the condition track until you reach helpless. You fall unconscious as normal.
Effect:
When you are at Crippled, you may spend a point of stamina to prevent yourself from dropping to Helpless.
Effect:
While in the rage, if you are staggered, you deal an additional 2 damage.
Effect:
While in the rage, every time you are moved one step down on the condition track, you gain a Frustration Point.
TWEAKER RAEG Daily Attack
A quick shot to the vein makes you a destructive force beyond comprehension. But with every swing, the chemicals take their toll on your body.
Action Rage Melee: 1
Effect: You enter a rage. Until the rage ends, you take ongoing (tweaking), and you deal 2 additional damage on all attacks.
Hit:
The target is stunned until the end of your next turn.
Effect:
While in the rage you are constantly staggered. You deal an additional 2 damage.
Effect:
You may choose to move down one step on the condition track, and deal an additional 2 damage.