Tactician

AKA: Warlord, Emissary, Battle Mage


Role: Defender
Threshold: 2 + Vitality
Defense: +1 to Reflex if your power source is Guile; otherwise +1 to Willpower.
Power Sources: (Choose your primary)
  • Arcane: (Intellect)
  • Guile: (Presence)
  • Divine: (Wisdom)
Stamina: 8 + Vitality
Trained Skills:
  • Vigilance
  • Pick 4: Arcana, Athletics, Charm, Discipline, Divinity, Insight, Intimidate, Mechanics, Research, Stealth

Description

Tactitions control the battlefield by staying between the enemy and his party. They differ from soldiers in how they achieve that. A tactition with either stand back and move the oppoenents about using arcane techniques; charge forth and deliver divine fury in close combat, or focus on reactions and countering with keen perception of the enemy.

Power sources

Tactitions can take advantage of magical Arcane, keen situational Guile, or supernatural Divine.

Arcane

Tactitions specializing in Arcane favor range and subtley over brute force. They are secondary controllers.

Guile

A Tactition can focus on movement and reactions to changes on the battlefield. Near or far, they already know what move you will make and how to counter it.

Divine

Whether championing the cause of a divine entity like a Paladin, or focusing oneself as a bastion of truth and justice, a Divine Tactition will charge forth into battle. He will act as a secondary leader to bolster his allies as he strikes his foes with divine ferver.

Class Mechanic

Tactic Points: As a tactician is fighting, they will remember cues and weaknesses from thier enemy. By exploting what they have remembered, they can enhance the power of thier attacks.

A tactician has a pool of points, called ‘tactic points’. Any at will with the tactical keyword will generate 1 tactic point on a hit if it was not enhanced using the tactic pool.

The tactic pool starts at 0. It is maxed out at 3. The limit increases to 5 at level 11, and finally reaches 7 at level 21.

The pool automatically empties during a short rest.

Some powers will have a ‘tactic’ cost. Either before or after the attack roll has been made, the tactician my choose to pay the tactic cost listed to gain the effect. The tactician must have enough tactic points to cover the cost. Entries in the tactic cost section overwrite previous entries. A power enhanced this way will not generate tactic points, even if it hits.

Powers

Class Feature Powers

Tactician Taunting At-Will Power At-Will Class Feature
Flavor flav.
Maneuver Close: burst 3

Target: One creature in burst

Effect: All targets are taunted until you use this power again.

Tactician Retaliate Power At-Will Class Feature
Flavor flav.
Retaliate Retaliate Range: Sight

Trigger: A creature taunted by you makes an attack that does not include you as a target.

Attack: (Arcane, Divine, or Guile) vs Willpower

Hit (Arcane): Intellect + damage, and the attacker takes on the attack.

Hit (Guile): Presence + damage, and the attacker takes on the attack.

Hit (Divine): Wisdom + damage, and the attacker takes on the attack.

Miss: damage.

Tactician don’t ouch me bro Encounter Class Feature
Flavor flav.
Retaliate Personal

Recharge: When you move one step up the condition track.

Trigger: The tactition takes damage that would move him one step down the condition track.

Effect: The tactition does not go down the condition track as a result of the damage.

At-Wills

Tactician Standard Attack At-Will Attack
Flavor flav.
Action Weapon, Tactical Close: blast 3

Target: One creature in blast

Attack: (Arcane, Divine, or Guile) vs Willpower

Hit: Melee Weapon + ability + success damage and slide the target 1 square.

Upgrade
Range:
Close blast 5
Special:
This upgrade cannot be taken with the ‘close burst 2’ upgrade.
Upgrade
Range:
Close burst 2; target changes to 1 or 2 enemies in burst (depending on other upgrades).
Special:
This upgrade cannot be taken with the ‘close blast 5’ upgrade.
Upgrade
Target:
Two enemies in blast.
Upgrade
Hit:
Slide the target an additional square.
Tactitian Rightesous Push At-Will Attack
Flavor flav.
Action Weapon, Tactical Melee: weapon

Target: One creature

Attack: Divine vs Willpower

Hit: Melee Weapon + Wisdom + success damage and push the target 1 square.

Upgrade
Range:
Melee weapon + 1.
Upgrade
Hit:
Instead of push, slide the target 1 square.
Upgrade
Hit:
You may shift one square as a free action.
Tactician Arcane Pull At-Will Attack
Flavor flav.
Action Arcane, Tactical Range: 5

Target: One creature

Attack: Arcane vs Willpower

Hit: intellect + success damage and pull the target 1 square.

Upgrade
Range:
5/10
Upgrade
Hit:
Instead of pull, slide the target 1 square.
Upgrade
Hit:
enemies adjacent to the target takes 2 damage.
Tactition Guile Rush At-Will Attack
Flavor flav.
Realitate Weapon, Tactical Melee: weapon

Trigger: An ally within 5 is the target of an attack.

Target: The attacking creature

Effect: Move up to your speed adjacent to the target.

Attack: Guile vs Reflex

Hit: Weapon + Presence + success damage, and the target takes on the attack.

Effect: You cannot take an action on your next turn; nor can you skip your action to take a second manueuver.

Tactic Cost 1:

Hit: Weapon + Presence + sucess damage, and you become the target of the attack.

Upgrade

Trigger: Instead of within 5, the targetted ally must be within 7.

Upgrade
Tactic Cost 3:

Effect: You take your turn as normal next round.

Tactician Righteous Burst At-Will Attack
Flavor flav.
Action Weapon, Tactical Close: burst 1

Target: One creature in burst

Attack: Divine vs Willpower

Hit: Weapon + Wisdom + successes damage, and you create an area in the burst. Any enemy that starts thier turn in the area gain vulnerability all 1. The zone disappates at the end of your next turn.

Upgrade

Hit: Only does Weapon + successes damage.

Effect: Create a zone in the burst. Any enemy that starts thier turn in the area gains vulnerablity all 2. The Zone disappates at the end of your next turn.

Upgrade

Sustain Maneuver: The zone created lasts until the end of your next turn.

Upgrade
Tactic Cost 1:

Effect: Eneimies that start thier turn in the zone are taunted until the end of thier turn.

Upgrade
Tactic Cost 3:

Effect: Allies that start thier turn in the zone gain soak 1 vs all.

<div class="power at-will">
Tactician Taunted Response At-Will Attack
Flavor flav.
Retaliate Weapon, Tactical Range: weapon

Trigger: One creature taunted by you moves farther than 5 squares away (it needs to have started closer than 5).

Attack: (Arcane or Guile) vs Reflex

Hit: weapon + Ability + successes damage, and the target is slowed until the end of your next turn.

Upgrade

Trigger: Instead of 5 squares away, the creatured taunted by you only needs to move 3 squares away (it needs to have started closer than 3).

Upgrade

Hit: The target is immobilized instead.

Upgrade
Tactic Cost 1:

Hit (Arcane): You may teleport up to 3 squares.

Hit (Guile): You may shift up to 5 squares.

Upgrade
Tactic Cost 3:

Hit (Arcane): You may teleport adjacent to the target.

Hit (Guile): You may shift your speed + 2.

Encounters

Tactician Rightesous Big Hit encounter Attack
Flavor flav.
Action Weapon Melee: weapon

Target: One creature

Attack: Divine vs Willpower

Hit: 2 weapon + 2 Wisdom + success damage.

Tactic Cost 1:

Hit: 2 weapon + + 2 Wisdom + success damage to the target. All enemies in close burst 2 are taunted until the end of your next turn.

Upgrade
Tactic Cost 2:

Hit: All allies adjcent to you gain soak 2 vs all until the end of your next turn.

Upgrade

Recharge: 1 Stamina

Tactician Righteous Soak encounter Attack
Flavor flav.
Action Weapon Melee: weapon

Target: One creature

Attack: Divine vs Willpower

Hit: weapon + Wisdom + success damage. Until the end of your next turn, you gain soak vs all 1.

Tactic Cost 1:

Hit: 2 weapon + 2 Wisdom + success damage to the target. Until the end of your next turn, you gain soak vs all 1.

Upgrade
Tactic Cost 2:

Hit: All enemies in close burst 2 are taunted until the end of your next turn.

Upgrade

Recharge: 1 Stamina

Tactician Arcane Grantee Burst encounter Attack
Flavor flav.
Action Arcane Area: burst 1 within 5

Target: All creatures in burst.

Attack: Arcane vs Willpower

Hit: intellect + success damage.

Tactic Cost 1:

Hit: intellect + success damage, and all targets grant combat advantage until the end of your next turn.

Upgrade

Range: Area burst 2 within 10

Upgrade
Tactic Cost 3:

Hit: an additional intellect worth of damage.

Upgrade

Recharge: Stamina

Tactician Arcane Grantee Blast encounter Attack
Flavor flav.
Action Arcane Close: blast 3

Target: All creatures in blast.

Attack: Arcane vs Willpower

Hit: intellect + success damage, and all targets grant combat advantage until the end of your next turn.

Tactic Cost 1:

Hit: 2 intellect + success damage, and all targets grant combat advantage until the end of your next turn.

Upgrade

Range: Close burst 2

Upgrade
Tactic Cost 3:

Target: All enemies in blast or burst.

Upgrade

Recharge: 1 Stamina

Tactician Guile Save-a-Friend encounter Attack
Flavor flav.
Retaliate Weapon Melee: weapon

Trigger: An enemy taunted by you in range does a close or area attack that includes one of your allies as a target.

Target: The triggering enemy

Attack: Guile vs reflex

Hit: weapon + Presence + successes damage, and the target takes damage equal to the damage it dealt to an ally of your choice it hit.

Tactic Cost 1:

Hit: 2 weapon + 2 Presence + success damage.

Upgrade

Range: Melee: weapon or Range: weapon

Upgrade
Tactic Cost 3:

Hit: weapon + Presence + success damage, and the target takes damage eqaul to the damage it deal to all allies it hit.

Upgrade

Recharge: 1 Stamina

Tactician Guile Retaliate Debuff encounter Attack
Flavor flav.
Action Weapon Melee: weapon

Target: one creature.

Attack: Guile vs Reflex

Hit: weapon + Presence + successes damage, and the target takes a to retaliate attacks until the end of your next turn.

Tactic Cost 1:

Hit: as above, and the target cannot retaliate against targets that are not adjacent to it.

Upgrade

Range: Melee: weapon or Range: weapon

Upgrade
Tactic Cost 3:

Hit: weapon + Prsence + successes, and the target cannot take retaliate attacks until the end of your next turn.

Upgrade

Special: “Until the end of your next turn” becomes “save ends”.

Upgrade

Recharge: 1 Stamina

Daily

Tactician Righteous Blinding Daily Attack
Flavor flav.
Action Divine Melee: weapon

Target: one creature.

Attack: Divine vs fortitude

Hit: 2 weapon + 2 Wisdom + successes damage.

Effect: Until the end of the encounter, all of your at-will powers have the following additional tactic cost option:
Tactic Cost 3

Hit: Target is blinded until the end of thier next turn. Undead take 3 additional damage.

Upgrade

Range: Close: burst weapon

Target: All enemies in burst

Upgrade

Special: The effect of the tactic cost for at wills changes to “Target is blinded (save ends). Undead take 5 additional damage.

Upgrade

Effect: You go up 2 steps on the condition track.

Tactician Righteious Slider Daily Attack
Flavor flav.
Action Weapon Melee: weapon

Target: one creature.

Attack: Divine vs wilpower

Hit: 2 weapon + 2 Wisdom + successes damage.

Effect: Until the end of the encounter, all of your at-will powers have the following additional tactic cost option:
Tactic Cost 3

Hit: target is slid 2 squares.

Upgrade

Range: Close: burst weapon

Target: All enemies in burst

Upgrade

Effect: Until the end of the encounter, allies that begin thier turn adjacent to you gain soak 2 vs all until the end of thier next turn.

Upgrade

Hit: Whenever an enemy taunted by you is hit by an ally, that ally is no longer staggered.

Tactician Arcane Flight Daily Attack
Flavor flav.
Action Arcane Area: burst 1 within 10

Target: All creatures in burst.

Attack: Arcane vs willpower

Hit: 2 Intellect + successes damage.

Effect: Until the end of the encounter, all of your at-will powers have the following additional tactic cost option:
Tactic Cost 3

Hit: You gain a fly speed equal to your intellect until the end of your next turn.

Upgrade

Target: All enemies in burst

Upgrade

Special: The fly speed granted by the tactic cost option is twice your intellect.

Upgrade

Range: Area burst 2 within 15.

Tactician Arcane Big Slide Daily Attack
Flavor flav.
Action Arcane Range: 5/10

Target: one creature.

Attack: Arcane vs willpower

Hit: 2 Intellect + successes damage, and slide the target 2 squares.

Effect: Until the end of the encounter, if an enemy you have taunted that started thier turn less then 10 squares away from you, but more than 5, you may pull that enemy as a free action 2 squares.

Upgrade

Range: 10/20

Upgrade

Effect: Instead of the minimum range being 5, the minimum range is 3; the enemy must be less than 10 but more than 3.

Upgrade

Effect: instead of pulling the enemy, you may slide the enemy 3.

Tactician Guile Freemove Daily Attack
Flavor flav.
Action Weapon Melee: weapon

Effect: Before this attack, you may move up to your speed as a free action.

Attack: Guile vs reflex

Hit: 2 weapon + 2 Presence + successes damage, and the target is taunted until the end of your next turn.

Effect: Until the end of the encounter, all of your at-will powers have the following additional tactic cost option:
Tactic Cost 3

Effect: Before the attack, you may move up to your speed as a free action.

Upgrade

Range: melee: weapon or Range: weapon

Upgrade

Special: The free movement available for this attack and the tactic cost granted by the attack becomes “shift up to 3” rather than a move.

Upgrade

Special: The tactic cost is reduced to 2.

Tactician Guile Cover Granting Daily Attack
Flavor flav.
Attack Weapon Melee: weapon

Target: One creature.

Attack: Guile vs reflex

Hit: 2 weapon + 2 Presence + successes damage.

Effect: Until the end of the encounter, You and adjacent allies have cover.

Upgrade

Range: Close: burst weapon

Target: All enemies in burst

Upgrade

Miss: Weapon + Presence + damage.

Upgrade

Effect: As an incidental, you can stop granting cover to yourself and adjacent allies. If you do, you gain soak vs all 3 until the end of your next turn.