Martial Artist

AKA: Monk, Paladin, Zen Warrior, Body Guard


Role: Striker
Threshold: 1 + Vitality
Defense: +1 to Reflex
Power Sources: (Choose your primary)
  • Arcane (Intellect)
  • Divine (Wisdom)
  • Melee Weapons (Agility)
Stamina: 6 + Vitality
Trained Skills:
  • Athletics, Endurance
  • Pick 3: Aracan, Discipline, Divinity, Insight, Lore, Medicine, Nature, Stealth, Thievery

Description

Class Mechanic

Forms: Your at-wills will either require you be in a certain form, or put you into a specific form (never both). Currently the forms are ‘Solem Ocelot’, a defensive form, and ‘Rabid Badger’, and offensive form. Encounters and Dailies can do whatever they want with the stances.

Power Sources

All martial artists pull from a pool that hones thier bodies into presice instruments. The source of this refiniment can be from the Aether, Celestrial, or Meditation.

Arcane

Drawing from the fabric of the universe, Arcane Martial Artists favor going on the offensive and controlling groups of foes. Powers with the ‘Martial’ keyword also gain the ‘Arcane’ keyword.

Divine

Bound to a cause greater than themselves, Divine Marital Artists are fluid fighters. Then tend to take a secondary leader role. Powers with the ‘Martial’ keyword also gain the ‘Divine’ keyword.

Melee Weapons

Martial Artists specializing in Melee Weapons prefer a more guarded style, allowing them to take a secondary defender role. Powers with the ‘Martial’ keyword also gain the ‘weapon’ keyword.

Powers

Class Feature

Initial form Setter Encounter Class Feature
Some powers need a specific form, so this lets you set one at the start of an encounter.
Incidental Form Personal

Trigger: You roll initiative.

Effect: Choose a form: “Solem Ocelot” or “Rabid Badger”. You are in that form.

Goto a form Encounter Class Feature
Flavor.
Action Form Personal

Effect: Choose a form: “Solem Ocelot” or “Rabid Badger”. You are in that form.

At-Will

Spin Kick At-Will Attack
Some flavor goes here. Huzzah!
Action Form, Martial Close Burst 1

Target: All creatures in burst

Attack: Arcane vs Reflex

Hit: Intellect + damage.

Effect: You enter the form of ‘Rabid Badger’.

Upgrade
Target:
You may an ally from the targets.
Upgrade
Target:
You may exclude an additional ally from the targets.
Upgrade
Hit (Rabid Badger):
In addition to the usual damage, you deal an additional 2.
Slappy At-Will Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1

Target: One creature

Attack: Arcane vs Fortitude

Hit: Intellect + 2 + damage.

Effect: You enter the form of the ‘Rabid Badger’.

Upgrade
Hit (Rabid Badger):
Increase the damage dealt by 1.
Upgrade
Special (Rabid Badger):
Treat the target’s threshold as though it was 1 less.
Upgrade
Hit (Rabid Badger):
An enemy adjacent to the target is staggered.
Scorpian’s Special At-Will Attack
Some flavor goes here. Huzzah!
Action Form, Martial Range 5

Target: One creature

Attack: Divine vs Willpower

Hit: Wisdom + damage, and you pull the target 1 square.

Effect: You enter the form of the ‘Solem Ocelot’.

Upgrade
Hit (Solem Ocelot):
You are no longer staggered.
Upgrade
Hit:
Ignore the original hit text. Pull the target 1 square. Deal Wisdom + damage. If the target was pulled adjacent to you, deal an additional 2 damage.
Upgrade
Hit:
Instead of pulling the taget, you may slide the target.
I got you, bro At-Will Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1

Target: One creature

Attack: Divine vs Reflex

Hit: Wisdom + damage. An ally adjacent to the target gains soak 2 vs weapon until the end of your next turn.

Effect: You enter the form of the ‘Solem Ocelot’.

Upgrade
Hit:
The ally gains soak 2 vs all instead.
Upgrade
Hit (Solem Ocelot):
You gain soak 2 vs all until the end of your next turn.
Upgrade
Hit:
An additional ally adjacent to the target also gains soak.
Eager to Hurt Them At-Will Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee Weapon

Target: One creature

Attack: Melee Weapons vs Reflex, if you are in the form ‘Solem Ocelot’, you gain a to the attack.

Hit: Agility + 1 + damage.

Effect: You enter the form of the ‘Rabid Badger’.

Upgrade
Hit:
Increase the damage dealt by 1.
Upgrade
Special:
You may use this in place of a basic melee attack.
Upgrade
Attack:
If you are in the form ‘Solem Ocelot’, you gain an additional .
Not so Eager Now At-Will Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melees Weapon

Target: One creature

Attack: Melee Weapons vs Reflex. If you are in the form ‘Rabid Badger’, you gain a to the attack.

Hit: Agility + damage. You gain soak 2 vs weapon until the end of your next turn.

Effect: You enter the form of ‘Solem Ocelot’.

Upgrade
Hit:
The soak is instead soak 1 vs all.
Upgrade
Special:
You may use this power in place of a basic attack.
Upgrade
Attack:
If you are in the form ‘Rabid Badger’, you gain an additional to the attack.

Encounter

Very Slap Happy Encounter Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1

Target: One Creature

Attack: (Arcane, Divine, or Melee Weapons) vs Reflex

Hit: 2 Ability + damage. If you were in the the form ‘Rabid Badger’, you deal an additional 2 damage.

Upgrade
Special:
This power has the ‘Weapon’ keyword if it did not already.
Range:
Melee Weapon
Hit:
Deal an additional 3 Weapon damage.
Upgrade
Hit:
You deal an additional 2 damage.
Upgrade
Recharge:
One Stamina.
Reactive Slap Encounter Attack
Some flavor goes here. Huzzah!
Retaliate Form, Martial Melee 1

Requirement: You must be in the form of ‘Solem Ocelot’.

Trigger: You are hit by an attack from an adjacent creature.

Target: The attacking creature.

Attack: (Arcane, Divine, or Melee Weapons) vs Reflex

Hit: Ability + damage.

Upgrade
Requirement:
None.
Effect:
If you were in the form ‘Solem Ocelot’, you gain soak 2 vs the triggering attack.
Upgrade
Special:
You may use this in place of the basic attack of a basic retaliate.
Upgrade
Recharge:
One Stamina.
Pouncing Strike Encounter Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1

Effect: If you are in the form ‘Rabid Badger’, you may move up to half your speed before the attack.

Target: One Creature.

Attack: (Arcane, Divine, or Melee Weapons) vs Reflex

Hit: Ability + 2 + damage.

Effect: If you are in the form ‘Solem Ocelot’, you may shift up to 2 squares.

Upgrade
Hit:
If you are in the form ‘Rabid Badger’, the target gains vulnerability 2 vs all until the end of your next turn.
Upgrade
Hit:
If you are in the form ‘Solem Ocelot’, you gain soak 2 vs all until the end of your next turn.
Upgrade
Recharge:
One Stamina.
Freedom Boing Encounter Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1

Target: One Creature.

Attack: (Arcane, Divine, or Melee Weapons) vs Reflex

Hit: Ability + damage.

Effect: If you are in the form ‘Solem Ocelot’, you may teleport to a square adjacent to the target.

Upgrade
Special:
The power loses the ‘Arcane’ and ‘Divine’ keywords, but gains the ‘Weapon’ keyword. It deals Weapon + 1 damage on a hit.
Upgrade
Effect:
If you are in the form ‘Solem Ocelot’, you may instead teleport up to half your speed. You then enter the form ‘Rabid Badger’.
Upgrade
Recharge:
Automatically if you are immobilized or restrained while in the form ‘Solem Ocelot’.
Power Slap Encounter Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1

Requirement: You must be in the form ‘Rabid Badger’.

Target: One Creature.

Attack: (Arcane, Divine, or Melee Weapons) vs Reflex

Hit: 2 Ability + damage.

Upgrade
Special:
The power loses the ‘Arcane’ and ‘Divine’ keywords, but gains the ‘Weapon’ keyword. It deals Weapon + 1 damage on a hit.
Upgrade
Requirement:
You do not need to be be in any specific form.
Upgrade
Recharge:
Automatically if have an uncanceled on an attack while in the form ‘Rabid Badger’.
Into the Dust Pan Encounter Attack
Some flavor goes here. Huzzah!
Retaliate Retaliation Personal

Trigger: You are immobilized, Slowed, or Restrained.

Effect: You are not immobilized, slowed, or restrained.

Upgrade
Range:
Melee 1.
Target:
The creature that caused you to be slowed, immobilized, or restrained.
Hit (Rabid Badger):
Ability + damage.
Upgrade
Effect (Solem Ocelot):
You may shift 1 square.
Upgrade
Recharge:
Automatically if are Immobilized, slowed, or restrained while in the form ‘Solem Ocelot’.

Daily

Powerful Fist Or Kick Daily Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1

Target: One Creature

Attack: (Arcane, Divine, or Melee Weapons) vs Reflex

Hit: 3 Ability + damage. If you were in the the form ‘Rabid Badger’, you deal an additional Ability damage.

Upgrade
Special:
This power has the ‘Weapon’ keyword if it did not already.
Range:
Melee Weapon
Hit:
Deal an additional 3 Weapon damage.
Upgrade
Hit:
Each enemy adjacent to the target is staggered.
Upgrade
Hit (Solem Ocelot):
You and each ally adjacent to you gain soak Ability vs all until the end of your next turn.
Slap Slap Slap Daily Attack
Some flavor goes here. Huzzah!
Action Form, Martial, Weapon Melee weapon

Target: Up to 3 creatures

Attack: (Divine or Melee Weapons) vs Reflex

Hit: 2 Weapon + 2 Ability + damage. If you were in the the form ‘Rabid Badger’, you deal an additional 2 damage.

Upgrade
Effect:
While you are in the form ‘Rabid Badger’, when you hit with an at-will, you may stagger a creature next to a single creature you hit.
Upgrade
Target:
Up to 5 creatures instead of up to 3.
Teleport-Slap! Daily Attack
Some flavor goes here. Huzzah!
Retaliate Form, Martial Melee 1

Trigger: You are hit by an attack while you are in the form ‘Solem Ocelot’

Target: The attacking creature.

Attack: (Arcane or Divine) vs Willpower.

Hit: 2 Ability + damage and you teleport to a square adjancent to the target.

Upgrade
Effect:
While you are in the form ‘Solem Ocelot’, when you are hit by an attack, you may teleport adjacent to the attacking creature. You may only do this once per round.
Upgrade
Trigger:
There is no form limitation on the trigger.
Thunderous Slap! Daily Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee Weapon

Target: One Creature

Attack: Melee Weapons vs Fortitude.

Hit: 2 Weapon + 2 Ability + damage. If you are in the form ‘Rabid Badger’, the target is slowed (save ends). If you are in the form ‘Solem Ocelot’, you create an aura 1 around you; enemies in the aura are in difficult terrain. The aura lasts until you change forms.

Miss: Weapon + damage. If you are in the form ‘Rabid Badger’, the target is slowed until the end of your next turn. If you are in the form ‘Solem Ocelot’, you create an aura 1 around you; enemies in the aura are in difficult terrain. The aura lasts until the end of your next turn.

Upgrade
Effect:
Until the end of the encounter, while you are in the form ‘Rabpid Badger’, if an enemy starts thier turn next to you, they are slowed until the end of their next turn.
Upgrade
Effect:
Until the end of the encounter, while you are in the form ‘Solem Ocelot’, you have an aura 1. Enemies in the aura are in difficult terrain.
Upgrade
Effect:
You ignore difficult terrain untiil the end of the encounter.
Deathly Slap! Daily Attack
Some flavor goes here. Huzzah!
Action Form, Martial Melee 1

Requirement: You must be in the form ‘Rabid Badger’.

Target: One Creature

Attack: (Arcane, Divine, or Melee Weapons) vs Fortitude.

Hit: 4 Ability + damage.

Miss: 2 Ability + damage.

Upgrade
Requirement:
None.
Upgrade
Hit:
Target has ongoing bleeding (save ends).
Upgrade
Miss:
Target has ongoing bleeding until the end of your next turn.
Staggery Power Slap! Daily Attack
Some flavor goes here. Huzzah!
Action Form, Martial Close Burst 1

Target: All enemies in burst

Attack: (Arcane, Divine, or Melee Weapons) vs Fortitude.

Hit: 2 Ability + damage.

Miss: Ability + damage.

Upgrade
Effect:
Until the end of the encounter, if you end your turn in the form ‘Solem Ocelot’ and did not begin you turn in that form, you are no longer staggered.
Upgrade
Keywords:
This power loses the ‘Arcane’ and ‘Divine’ keywords, but gains the ‘Weapon’ keyword.
Hit:
Deal an additional 2 Weapon damage.
Miss:
Deal an additional Weapon damage.
Upgrade
Hit:
The target is stunned (save ends).
MIss:
The target is dazed (save ends).